Archive for the ‘ Graphics ’ Category

DeSDemonA’s bytecode file

In this post I will describe DeSDemonA’s bytecode file and the decisions behind it. I wanted it to be simple to read and generate, so this will be a medium length post, because there are a few corner cases that need special attention. Let’s begin, then!

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I need a shader prototyping tool. Let’s write one!

For my master’s thesis, I’m prototyping shaders for rendering effects. There are two good tools I know of which help with this: Nvidia’s FX Composer and AMD’s RenderMonkey. Unfortunately, neither is developed anymore, they don’t support Direct3D 11, and after some searching, I haven’t found any alternatives that suit my needs.

It can’t be that complicated to write such software, can it? Well then, let’s write one! Continue reading

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