I need a shader prototyping tool. Let’s write one!
For my master’s thesis, I’m prototyping shaders for rendering effects. There are two good tools I know of which help with this: Nvidia’s FX Composer and AMD’s RenderMonkey. Unfortunately, neither is developed anymore, they don’t support Direct3D 11, and after some searching, I haven’t found any alternatives that suit my needs.
It can’t be that complicated to write such software, can it? Well then, let’s write one! Continue reading